The different methods developed by the Ars Amandi collective has been used in a lot of different ways. Here we’ll try to make a collection articles and links  to places where the methods or the results have been discussed.

Positive Power Drama – Emma Wieslander, 2004
(published in Beyond role and play)

Article about how different emotions were portrayed and represented in Nordic larps at the time. The article discusses why emotions on the positive side of the scale might be both more difficult and more rewarding to work with. Positive power drama is also what, more than anything, is a characteristic for the Ars Amandi work method. 

Creating Music for Live-Action Role-Play  – Henrik Summanen
(published in Beyond role and play)

Description of making music for games, among others Between heaven and sea.

Our methods

Some of our work has prompted us to develop completely new or very specifically developed methods. There are two types of tools (although there’s no clear line), design tools and game methods. A design tool can be anything from a short workshop warmup exercise to a method for character creation, or an approach to creating larps. The game methods are generally ways to enable characters in games to do things that the players will/can/should not.

Our design tools can be found here and some of the workshop ones can be found among others compiled by Peter Munthe-Kaas at The workshop handbook.

Our game methods have their own pages here:

Ars amandi — the art of making love
A method for playing on sex and intimacy in larps

Ars marte — the art of fighting
A method for playing on physical fighting where the emotions, rather than the outcome, matters more.

The moral compass — guiding players in edgy play
A method for negotiation and performing safer play of risky situations